
Frequently Asked Questions

We make complete games, from the first prototype of the core mechanic to a polished release. Gameplay comes first, and we design with the long run in mind.
Mostly our own. We also work with partners when a project fits our experience and the way we like to make games.
Since 2013. The studio has grown project by project, learning from every game we released.
Mobile, PC and the web. We adapt each game to its platform and audience instead of porting one design everywhere.
We prefer clarity to complexity. Decisions are checked against prototypes, tests and how the game feels to play, not against trends.
Through iteration. We prototype early, test often and keep refining systems until the game plays well, not just looks good.
Yes. Player feedback shapes our games, especially during playtests and balancing.
Yes, when there is a clear vision, shared responsibility and a plan for the long term.
Write to hello@xploit.games. We read every message about partnerships, publishing and press.
Not in the classic sense. We take on a small number of collaborations and stay involved in the product and its key decisions.
We are always happy to meet talented people. See the Careers page for how to reach us.
Yes. Our team is distributed, and we rely on clear communication and ownership rather than office hours.
People who care about quality, own their work and enjoy making games together.
All our games are on the Games page, each with its own page, screenshots and store links.
Email hello@xploit.games or ask in our Discord. Tell us the game, your platform and what happened, and we will help.
Still have a question?hello@xploit.games